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CppNorth 2025, The Canadian C++ Conference
July 20-23, 2025 • Toronto, Canada
Venue: TBA-B clear filter
Monday, July 21
 

11:00 EDT

Taming a Beast: Using ONNX Runtime in AAA Games
Monday July 21, 2025 11:00 - 12:00 EDT
To accelerate machine learning research and to unlock the potential for cutting-edge in-game models, Ubisoft started using Microsoft’s open-source inference library ONNX Runtime in their proprietary engines.
This session offers insights into using this solution in game dev scenarios: performance topics, build requirements and processes, threads and memory management, library licenses, open-source contributions and the overall organization around this initiative.
Speakers
avatar for Jean-Simon Lapointe

Jean-Simon Lapointe

Software Team Lead, Irystec
Jean-Simon Lapointe is a Technical Lead in the Technology Group at Ubisoft Montreal since 2020. As a member of the content creation technologies transversal team, he worked on software that helps production teams integrate machine learning technologies inside their games. Additionally... Read More →
Monday July 21, 2025 11:00 - 12:00 EDT
TBA-B

13:00 EDT

Improving JavaScript runtimes with C++20
Monday July 21, 2025 13:00 - 14:00 EDT
The integration of C++20's new ranges library into JavaScript runtimes presents a promising avenue for enhancing performance and code clarity. We delves into how ranges can simplify the handling of collections and sequences in JavaScript engines such as Node.js and Cloudflare workerd. By leveraging lazy evaluation offered by C++20 ranges, JavaScript runtimes can achieve more efficient data processing, reducing both memory footprint and execution time. We explore the application of ranges in optimizing Node.js, showing how they can be used for tasks such as data transformation, filtering, and iteration with less boilerplate code. We examine the benefits of ranges in terms of code readability and maintainability, which are critical for the large teams working on these engines. We provide practical guidance on how developers can begin to incorporate ranges into their projects, considering both the technical and educational aspects of this transition. Our analysis concludes that while there's an adjustment period for developers, the long-term advantages in performance and ease of development make C++20 ranges an invaluable tool for modernizing JavaScript runtimes.
Speakers
avatar for Daniel Lemire

Daniel Lemire

Daniel Lemire is a computer science professor at the Université du Québec (TÉLUQ) in Canada, known for his research in software performance. Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking. He is part of the 1000... Read More →
avatar for Yagiz Nizipli

Yagiz Nizipli

Yagiz Nizipli is a distinguished software engineer known for his contributions to Node.js and his service as a member of the Node.js Technical Steering Committee. He currently works as a Principal Systems Engineer at Cloudflare, focusing on optimizing and improving web application... Read More →
Monday July 21, 2025 13:00 - 14:00 EDT
TBA-B

14:30 EDT

Unveiling Type Erasure in C++: From std::function to std::any
Monday July 21, 2025 14:30 - 15:30 EDT
Type erasure is a powerful concept in C++ that allows us to work with heterogeneous types while hiding their concrete details behind a generic interface. In this talk, we will explore how the C++ Standard Library employs type erasure in constructs like std::function, std::shared_ptr, and std::any to provide flexible and efficient solutions for managing types at runtime. Further, we will unveil the hidden cost of using these constructs.
We will start by building our own version of std::function, which will help demystify how it can store and call any callable object, regardless of its type. Then, we'll look at how std::shared_ptr uses type erasure to maintain type safety via dynamic dispatch of the deleter. Finally, we will delve into std::any, some times claimed the modern void*, and explore a different technique of type erasure.
Speakers
avatar for Sarthak Sehgal

Sarthak Sehgal

Sarthak Sehgal is an early-career C++ Software Engineer at a high frequency options market making firm. His interests lie in low level programming, performance optimization, and finance. Blog: sartech.substack.com... Read More →
Monday July 21, 2025 14:30 - 15:30 EDT
TBA-B

16:00 EDT

A Pragmatic Journey into C++ Modules
Monday July 21, 2025 16:00 - 17:00 EDT
Modules are the most impactful new addition to C++20 since they affect every developer. The other Big Five—concepts, ranges, coroutines, and three-way comparison—affect major segments of C++ users but not necessarily everyone.

This talk is a detailed, pragmatic discussion that uses simple to complex examples. It touches on the detailed workings of modules and build systems, particularly for GCC, Clang, and CMake. (Sorry, no MSVC since I'm on Linux.) At the end, attendees will have a comprehensive understanding of C++20 modules and be equipped to apply this knowledge to their projects.
Speakers
avatar for Rud Merriam

Rud Merriam

Retired, Mystic Lake Software
Rud Merriam is a retired software developer, having lived through the spaghetti, structured programming, and object-oriented development paradigms. He's now trying to figure out functional programming and the ranges library.He wrote his first FORTRAN IV in 1968 and his first C++ in... Read More →
Monday July 21, 2025 16:00 - 17:00 EDT
TBA-B
 
Tuesday, July 22
 

11:00 EDT

On coding guidelines, class invariants, and special member functions
Tuesday July 22, 2025 11:00 - 12:00 EDT
This talk explores five widely taught C++ coding guidelines and the subtle but profound way that the special member functions interact with class invariants, all with the ultimate goal of learning how to write better code.
Speakers
avatar for Olivia Wasalski

Olivia Wasalski

Olivia Wasalski is a Software Development Team Lead at Safe Software Inc., specializing in computational geometry. She’s passionate about optimizing algorithms for various data shapes, minimizing floating point errors, bit-packing, and developer education.
Tuesday July 22, 2025 11:00 - 12:00 EDT
TBA-B

13:00 EDT

Serial and parallel pipelines in modern C++
Tuesday July 22, 2025 13:00 - 14:00 EDT
A pipeline is a chain of processing elements such as functions, threads etc., arranged so that the output of each element is the input of the next. We often encounter this pattern in practice. C++ also allows us to write in this way, e.g. using the `std::ranges` library with its characteristic overloaded pipe `operator |`. But modern C++ enables much more and this will be discussed in this talk. First, we'll show how to implement a custom pipeline framework that employs `std::expected`, available since C++23. Secondly, we will show pipelines in the serial version, where the functions communicate the results of their calculations, as well as in the parallel version, in which at least one thread operates on each link. In the last case we will need synchronized queues – and here we will also show how `std::expected` can be used again to create a flexible interface. Everyone is welcome!
Speakers
avatar for Boguslaw Cyganek

Boguslaw Cyganek

Researcher, AGH University of Krakow
Boguslaw Cyganek is a researcher and lecturer at the Department of Electronics, AGH University of Krakow, Poland. He has worked as a software engineer for a number of companies such as Nisus Writer USA, Compression Techniques USA, Manta Corp. USA, Visual Atoms UK, Wroclaw University... Read More →
Tuesday July 22, 2025 13:00 - 14:00 EDT
TBA-B

14:30 EDT

Heaps Don't Lie - Guidelines for Memory Allocation in C++
Tuesday July 22, 2025 14:30 - 15:30 EDT
Dynamic memory allocations are ever-present in most programs. A simple look at the RAM usage of the browser you are currently using to read this abstract will likely tell you something.
But what of the runtime performance cost? How much (or little) should you be concerned about it and keep it in mind while implementing new features or designing software?

In this talk, we will present a set of about 10 guidelines to keep in mind when dealing with dynamic memory allocation and mitigate its potential performance impact on execution speed. From quite simple to somewhat advanced, everyone should be able to walk away from this talk having learnt something.
Speakers
avatar for Mathieu Ropert

Mathieu Ropert

French C++ expert with a passion for game development and performance. Decided to upgrade his compiler once and has been blogging about build systems ever since. Past speaker at CppCon, Meeting C++, ACCU and code::dive. Used to run the Paris C++ User Group. Currently lives in Swe... Read More →
Tuesday July 22, 2025 14:30 - 15:30 EDT
TBA-B

16:00 EDT

C++ Pitfalls and Sharp Edges to Avoid: Escaping Common Traps for Safer and more Resilient Code
Tuesday July 22, 2025 16:00 - 17:30 EDT
C++ is a powerful language, but with great power comes… plenty of pitfalls. Memory management quirks (even when using smart pointers), subtle undefined behaviors, and bug-prone code can silently introduce dangerous behaviors—only to surface at the worst possible moment in production. While static code analysis can catch some of these issues, it requires proper usage and adherence to warnings, and even then, it won’t catch everything. Many of these traps can lead to hard-to-debug issues, safety problems, and security vulnerabilities.
In this talk, we’ll explore some of the most notorious C++ pitfalls and sharp edges, discussing strategies to avoid them and write safer, more resilient code. We’ll walk through both design best practices and C++ coding guidelines to help you navigate the language’s trickier corners with confidence.
Speakers
avatar for Amir Kirsh

Amir Kirsh

Teacher, Academic College of Tel-Aviv-Yaffo
Amir Kirsh is a C++ lecturer at the Academic College of Tel-Aviv-Yaffo and Tel-Aviv University, previously the Chief Programmer at Comverse, after being CTO and VP R&D at a startup acquired by Comverse. He is also a co-organizer of the annual Core C++ conference and a member of the... Read More →
Tuesday July 22, 2025 16:00 - 17:30 EDT
TBA-B
 
Wednesday, July 23
 

11:00 EDT

Graphics Programming with SDL 3
Wednesday July 23, 2025 11:00 - 12:00 EDT
The C++ programming language does not have a standard graphics library, However, there exists many popular graphics frameworks for cross-platform graphics. In this talk, I will provide an introduction to the Simple Directmedia Layer (SDL) library, which has at the start of 2025 released version 3. This library for several decades has been a standard in the games and graphics industry. Throughout this talk, I will show how to get started with the library, some more advanced examples (including compiling graphics applications to web), and then talk about what a standard graphics library could look like in C++, or if it is even necessary. I will also talk about the 3D GPU library in SDL3. Attendees will leave this talk ready to build multimedia / game applications and with an understanding on if SDL3 is the right tool for them.
Speakers
avatar for Mike Shah

Mike Shah

Professor / (occasional) 3D Graphics Engineer
Mike Shah is currently a teaching faculty with primary teaching interests  in computer systems, computer graphics, and game engines. Mike's research interests are related to performance engineering (dynamic analysis), software visualization, and computer graphics. Along with teaching... Read More →
Wednesday July 23, 2025 11:00 - 12:00 EDT
TBA-B

13:00 EDT

Debugger Visualizers to Make Your Code Accessible
Wednesday July 23, 2025 13:00 - 14:00 EDT
Working with C++ code can be difficult, and it's made even more difficult when the code isn't your own. Everyone agrees that documentation is necessary when sharing a library. But, as a user of a library, the documentation may not help when you want to know the current state of your program. If you're a veteran C++ programmer then you may easily find your way around memory readouts, putting print statements in exactly the right spots, or reading "between the lines" of the documentation. Some of us are not very experienced, or we aren't able to recompile the code with print statements, or the documentation may not help with the problem. Hopefully, the author had written an extension to connect their code to your debugger of choice. But odds are, they didn't. Debuggers are advanced tools, often overlooked when discussing the day-to-day aspects of writing C++ code. Without modifying the source code or recompiling, we can glean large amounts of information about the program state through our debugger. As library writers, or as people writing classes for others to use and reuse, we can and should be writing debugger visualizers. We can empower our users by lowering the barrier to using the library successfully.

This talk will outline how to make the most out of debuggers like the Visual Studio debugger and GDB. Briefly touching on the of how to start up the debugger, this talk will cover topics like automating and scripting the debugger, and writing custom visualizations like Visual Studio Natvis and GDB pretty-printers. This talk is here for you to get started with writing debugger visualizers. Let's make our libraries more accessible. Software is about more than just the source code.

Speakers
avatar for Braden Ganetsky

Braden Ganetsky

Braden Ganetsky graduated from the University of Manitoba with a degree in mechanical engineering, fueled by his passion for mechanical puzzles. During his final year of school, when all classes and activities were remote, he discovered C++ and has been hooked ever since. He interned... Read More →
Wednesday July 23, 2025 13:00 - 14:00 EDT
TBA-B

14:30 EDT

Why are software engineers so hard to replace?
Wednesday July 23, 2025 14:30 - 15:30 EDT
Every few years, someone will proudly declare they have an idea or technology that will replace expensive software engineers (or at least make us less expensive). These include everything from early programming languages such as Fortran and Cobol, WYSIWYG editors, diagram-based programming, modern programming languages such as TypeScript, and, most recently, AI coding tools. So far, these innovations have helped developers by abstracting away time consuming and repetitive tasks, which has made us more efficient, more specialized, and has allowed us to build increasingly complex systems. This talk will explore the history of technologies that were supposed to make us obsolete, how they’ve actually helped us, and why we’re so hard to replace.
Speakers
avatar for John Pavan

John Pavan

Team Lead, Bloomberg LP
John Pavan is an Engineering Team Lead at Bloomberg. He has been developing software for more than 25 years. His primary interests are in distributed systems, such as service-oriented and microservice architectures, and he has most recently been writing software using C++ and Python... Read More →
avatar for Heather Crawford

Heather Crawford

Heather Crawford is an Engineering Technical Trainer at Bloomberg and a former university professor. In her roles as a professional educator, she has taught learners from university students at all levels to both entry-level and experienced software engineers.
Wednesday July 23, 2025 14:30 - 15:30 EDT
TBA-B
 
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